Intermediate Gameplay Software Engineer
Job Description
Weâre looking for an intermediate gameplay engineer to help craft the core player experience in a proprietary engine. This role is focused on building DLC content for an established AAA universe, with an emphasis on new content and story progression tied to sci-fi themes. You will implement quest mechanics, gameplay systems, and progression features in close collaboration with designers, artists, and animators, owning work from prototype through ship. This role is remote-friendly in Canada, with Pacific time overlap required.<br/><br/>Please mention the word **EXTOL** and tag RMjYwMDoxNzAyOjJlOTA6OWJjMDphMWUxOjI4MjE6OGQ1ZjpiYWJl when applying to show you read the job post completely (#RMjYwMDoxNzAyOjJlOTA6OWJjMDphMWUxOjI4MjE6OGQ1ZjpiYWJl). This is a beta feature to avoid spam applicants. Companies can search these words to find applicants that read this and see they're human.
Required Skills
Requirements
Employment Type
Remote
Category
software, content, engineer
About Blackbird Interactive
Location: Vancouver
Industry: software, content, engineer